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^^
Yaz0 can be handled with wszst - however don't expect lossless 1:1 recompression when compared to original streams. It is a proprietary algorithm and all available implementations come from research and reverse engineering.
Best you can do is recompress the entire game and hope it works, I recommend using a very much older version of wszst as newer version cause incompatibilities when the executable file belonging to the game tries to load the data.
You also need to be aware of the Yaz0 data structure - especially the rotational byte which can cause load errors if you fail to reimplement the byte in the compressed data.
I won't endorse this discussion further since it does not relate to PC games and the company that developed the Yaz0 algorithm is well known to hunt down anyone who doesn't play by their rules. You know where to find me if you want to discuss such Yaz0 more privately.
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