
12-06-2025, 15:13
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Join Date: May 2023
Location: Blackpool
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Quote:
Originally Posted by KaktoR
This game is using oodle hydra. I don't know if it's worth to use at all. I received just a sample to look into it and I don't want to test it out on the whole game.
Code:
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Creating Data1a-01.bin file, Please Wait...
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FreeArc 0.67 (March 15 2014) creating archive: Conversion_Output\Data1a-01.bin
Compressed 1 file, 1,424,613,585 => 1,946,100,407 bytes. Ratio 136.61%
Compression time: cpu 1.39 sec/real 264.48 sec = 1%. Speed 5.39 mB/s
All OK
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Extracting Data1a-01.bin file, Please Wait...
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FreeArc 0.67 (March 15 2014) extracting archive: Conversion_Output\CONVERSION\Data1a-01.bin
Extracted 1 file, 1,946,100,407 => 1,424,613,585 bytes. Ratio 136.61%
Extraction time: cpu 2.23 sec/real 108.37 sec = 2%. Speed 13.15 mB/s
All OK
This is without any xtool plugin.
However some modifications have to be made to DSG to use this method (again), and you need the oodle library from the game folder it seems (v2.9.12).
The PCK files contain WEM vorbis files. You can extract them with wwise.bms script + quickbms and then use wemtool. I didn't checked them all but should work so save some more space.
Edit: If you want to try it out, use attachment. If DSG ask to replace DSG_Methods.ini with default, say "No".
Use method
Code:
xtool:mhydra:core_2.9.12:lib_2+.....
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I'll give it a go see if any difference with game.
Well no good as it just got creation error and stopped dead so give up as I got it to how I needed it to be to go BLURAY DISCS anyway as its them now with proper labels printed on them.
Last edited by Gillian; 12-06-2025 at 16:16.
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