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Old 21-12-2024, 22:19
Masquerade Masquerade is offline
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Lolz is an archiver designed specifically for game texture data such as DDS (DXT#) images. It's slower than lzma but is multithreaded and will yield smaller ratios. Out of all tools made by ProFrager, lolz is the most stable.

You may see some overlap between the effectiveness of precomp vs xtool on games compressed with deflate, as both tools support this algorithm. XTool is superior due to having multithreading and a diverse range of supported algorithms. By default there's zlib/deflate, oodle, lz4 and zstd but you can add further codecs and add plug in other algorithms. Over the years I've plugged in doboz and yaz0, for example.

It's all about finding the right algo. If you try to compress a unity lz4 game without the unity lz4 XTool plugin, you'll get an severely larger result, the same result if you used precomp.

Last edited by Masquerade; 24-09-2025 at 15:17.
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