Alan Wake 2
v1.1.1
Code:
17:04:01 - Selected ARC/DS method for Data1a-01.bin was: xtool:maw2:dd3+4x4:lzma
17:04:01 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3:l10,d128mb
17:04:01 - Selected ARC/DS method for Data1c-01.bin was: xtool:lm:c1500mb:mbik:mbk2:df20p
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21:36:36 - Overall input size: 132.08 GB
21:36:36 - Overall output size: 74.84 GB (Ratio 56.66%)
21:36:36 - Overall conversion time: 04:32:33
Notes:
- I have extracted all the bink videos from the game files. In my previous test using plain xtool with bms plugin and bink plugin was not working correctly for some reason. That's why I extracted and removed the files out of the game files with xtool. I attached xtl file for which you can extract the files aswell with xtool (use xtool extract command). This is why input is bigger in this case. Normal game size is about 100GB + 32GB extracted videos. Like I said the 32GB video files were removed from the game archives so the zero'd parts of the game files will compress with like ratio 0%, so the result (output) is the very same like as you weren't extracting the video files.
- The attached xtl file is compatible with game version 1.1.1. As long as future game updates does not modifiy any of the game files (diff-like) this xtl file should work.
- xtool command order for xtl file: 1. extract, 2. erase, 3. decode (after install with xtl file).
- I decided to not extract & process WEM files because I was just too lazy, sorry. In the end it doesn't give a big size loss anyway. This is only important for repackers anyways, but they know by now.
- To make a bms plugin use the bms script with bms2xtl with the following settings:
SafeMode=1
LZ4=lz4hc:l9
input files: *.rmdtoc