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When game presets have multiple methods per data file, how are those differentiated / applied?
For example
Data1.Name=Data1.bin
Data1.Method1=xtool:dd3+LZMA-MT|0
Data1.Method2=xtool:dd3+LOLZ_NORMAL|0
Data1.ExclText=*.zip|*.minizip|*.bk2
Is this method 1 then method 2 or Xtool somehow splits the content? Thanks.
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