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Old 24-03-2024, 10:30
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Quote:
Now it is known that the codec to be used must be inside the "XTool.exe" directory, the method provided by my friend @Danziel123 and recommended to him by @Kaktor "xtool:mkraken:core_2.9.5:dd3+4x4:b64mb :lzma:ultra: 64m:bt4:fb273:lc8:mc1000000 " the call "core_2.9.5" what is it is a folder, where inside there is the codec to use "oo2core_9_win64.dll"...??? because tried but not works...!!!!
"core_2.9.5" is not a codec, it is just a fake parameter for xtool used in diskspan_gui. It simply tells dsg to use oo2core library v2.9.5.

You can find all aviable libraries in "Resources\ADDONS\Libraries\Oodle\Oodle_Libs.7 z" or "Resources\Win64\ADDONS\Libraries\Oodle\Oodle_Libs .7z".

Quote:
Can the files of any game with the extension "*.pak.*.ucas*.utoc" all be compressed with Oodle Compression...???

How is it possible to know, through a tool, or by scanning directly with the XTool compressor, which Plugins to use from a game examined, and therefore use the correct compression method...???
No. Each game use a different compression algo. However, while most of UE4 games use algos such as zlib, most of the newer UE5 games use oodle algo. You have to check what codec is used and what library you have to use for it. I suggest using xtoolui for this purpose (xtool.exe + xtoolui.dll in same folder).

Quote:
In the case where, as in "AloneinTheDark2024", using the "oOdle" Plugins, how do you recognize which encoding to use between "Kraken/Mermaid/Selkie/Leviathan/LZNA"...???

It is once known that coding is the "Kraken" how do I find out which libraries to use between "oo2core_3_win64.dll, oo2core_4_win64.dll, oo2core_5_win64.dll, oo2core_6_win64.dll, oo2core_7_win64.dll...etc".. .?
Either just test blind, or use hxd and search for oodle headers (8C 06 = kraken, 8C 0A = mermaid/selkie, 8C 0C = leviathan).

For new UE5 games, I would always consider starting with library version 2.9.5 or above.
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Last edited by KaktoR; 24-03-2024 at 10:33.
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