Quote:
Originally Posted by ozerune
I think I might be seriously missing something with the database system here. I have a set of bk2 files that don't work with bpk, and have identified what they are. When I put them in I put the files in game.groups as:
----------------------------------
$BPKPack
*\1280x720\file1.bk2
(continue for all files I want)
*\1920x1080\*
----------------------------------
But when I run the compressor with the method $bpkpack=bpk I get a ratio of 99%, while when manually only running bpk (without $bpkpack=) on just the files in the variable I get 84%.
|
Why they don't work with bpk? As long as they don't have kb2n header, you can also use the bink2 plugin from xtool. This way you don't have to filter out bad bk2 files.