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I'm trying to compress an existing .bin file in a game, but I can't figure out how to do it. I saw people saying that .bin files are most likely compressed data, so I tried out Xtool. I turned on all of the Methods xtool supports, and it seems to be finding zlib and lzo data, but the majority of the output in verbose mode says "processing ... stream at ... has failed" with an occasional success. I was finally left with "Size: 6.65 GB >> 6.65 GB" Is there any better way I can get this data processed?
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