Quote:
Originally Posted by KaktoR
Both of you using the wrong library (see cpu time).
Code:
Library loaded: v2.9.5\oo2core_9_win64.dll
Streams: 8863 / 8869
Time: 00:00:34 (CPU 00:02:48)
Size: 139 MB >> 514 MB
However since this is a new one (utoc v05) it could even be the case that you have to use a library from oodle sdk (623kb, v2.9.10, this one) for the ucas files. But I don't have a sample so I cannot test. But yeah mermaid is there too in the ucas files so use mermaid+kraken.
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Sorry if I'm joining the discussion. So what is the right compression method for this game? Is the compression method used by ScOOt3r correct? Thank you