Quote:
Originally Posted by KaktoR
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This game uses zstd compression.
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thanks for the compress method suggestion, test with last build of game:
Quote:
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-------------------------------- CONVERSION DATE 26/01/2024 --------------------------------
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10:10:14 - You have chosen the unlimited type for the output size.
10:10:14 - ISO images will not be created when conversion is complete.
10:10:14 - The computer will remain on when the conversion is complete.
10:10:14 - Selected ARC/DS method for Data1a-01.bin was: xtool:mzlib:mzstd:db:dd3+4x4:b64mb:lzma:ultra:64m: bt4:fb273:lc8:mc1000000
10:10:14 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000
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10:10:15 - Compression initialized in 26/01/2024 at 10:10:15.
10:10:15 - Starting Data1a-01.bin archive creation.
10:58:39 - Moving Data1a-01.bin file to media folder.
10:58:40 - Starting Data1b-01.bin archive creation.
10:59:00 - Moving Data1b-01.bin file to media folder.
10:59:00 - Compression finished in 26/01/2024 at 10:59:00.
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10:59:00 - Getting size of the game: Monster Hunter Rise
10:59:00 - Installation folder size: 34.36 GB
10:59:00 - Data1a-01.bin file size: 26.43 GB
10:59:00 - Data1b-01.bin file size: 143.85 MB
10:59:00 - Compressed game size: 26.57 GB (Ratio 77.31%)
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10:59:00 - Overall input size: 34.36 GB
10:59:00 - Overall output size: 26.57 GB (Ratio 77.31%)
10:59:00 - Overall conversion time: 00:48:45
10:59:00 - Overall conversion media: 1 custom media
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