Tales of Arise
v12.12.23
Code:
17:25:12 - Selected ARC/DS method for Data1a-01.bin was: xtool:c128mb:mzlib+xtool:dd3+4x4:lzma
17:25:12 - Selected ARC/DS method for Data1b-01.bin was: xtool:dd3+bcm
17:25:12 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:lzma
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19:54:25 - Overall input size: 52,19 GB
19:54:25 - Overall output size: 34,37 GB (Ratio 65.86%)
19:54:25 - Overall conversion time: 02:29:11
Japanese audio was ripped out and wem's are encoded. Gives you another 100mb size reduction (only 100kb+ files), but honestly not sure if the game is working without crashes with ripped files as this was just meant to be as a test with fixed xtool version (like I was doing since days for now) and I am not planning to play this game actually. So if you want to test this for yourself use "unreal_tournament_4_0.4.25e.bms" script with quickbms, then erase with xtool.
Code:
Key: 0x61FC71A1376A29598393E2BFB976B275705F460E29399CFD1F9C060C8CD6CE40
Just keep in mind that any patch for the game will fail, as long as "pakchunk0-WindowsNoEditor.pak" is modified.