Use this in Settings.ini
Code:
Data1.Name=Data<game><data>-01.bin
Data1.Method1=xtool:munity,lz4hc,l12:lz4_192+xtool:dd3+LZMA-MT|0
Data1.Method2=xtool:munity,lz4hc,l12:lz4_192+xtool:dd3+LOLZ_NORMAL|0
Data1.InclText=*.bundle
Data2.Name=Data<game><data>-01.bin
Data2.Method1=xtool:dd3+LZMA-MT|0
Data2.Method2=xtool:dd3+LOLZ_NORMAL|0
Data2.ExclText=*.bundle
Code:
15:45:30 - Overall input size: 2,21 GB
15:45:30 - Overall output size: 1,05 GB (Ratio 47.48%)
15:45:30 - Overall conversion time: 00:06:10
15:45:30 - Overall conversion media: 1 custom media
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15:45:33 - Starting Data1a-01.bin archive decompression.
15:46:52 - Starting Data1b-01.bin archive decompression.
15:46:54 - Overall decompression time: 00:01:21
15:46:54 - All files have been successfully extracted!
Remember whenever unity engine was used and it has bundle files or bundle folder, try out unity plugin with lz4/lz4hc codec and correct level (most used are l9, l10 or l12) and correct library version. Here I used v192 because v193+ give errors on compression.