Quote:
Originally Posted by hitman797
@BLACKFIRE69
CAN YOU FIX pjScreen IN FLayer3D?
Code:
FMXLayer3D[1].FCreate(FMXViewport3D.Handle);
FMXLayer3D[1].Align(Client);
//FMXLayer3D[1].Projection(pjScreen);
FMXLayer3D[1].Transparency(True);
FMXLayer3D[1].FillColor(ALNull);
//
FMXLayer3D[2].FCreate(FMXViewport3D.Handle);
FMXLayer3D[2].Align(Client);
//FMXLayer3D[2].Projection(pjScreen);
FMXLayer3D[2].Transparency(True);
FMXLayer3D[2].FillColor(ALNull);
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@hitman797,
there's no need for any fixes with the
Projection; it's working perfectly as intended.
however, please keep in mind that you should call
Projection(pjScreen) before Align(Client) to ensure proper functionality.
For additional information, please refer to this:
Creating a 2D Interface in a 3D App (FireMonkey 3D)
.