Updated DiskSpan GUI to v2.0.1.9 in the first post (It took a while, but it came out).
Code:
- Added XTool plugin "Starfield (R1)".
- Added XTool plugin "Insomniac Engine (R2)".
- Added required size edit in developer mode to reserve size in first disk.
- Added radio buttons on each "Data #" tab (Developer mode), and a combobox that you change all items at once to one of the supported modes.
>> Now you choose disk expanning using "CLS-DiskSpan.dll", SPLIT mode (using "SplitLib.dll"), or even not split destination Data#.bin file.
>> If you choose not to use any "spanning disk" mode, the disk size may become larger than the maximum supported by the chosen disk.
- Added XTool plugin "Divinity"
>> Supported games: "Divinity: Original Sin [Enhanced Edition]" and "Divinity: Original Sin 2 [Definitive Edition]".
- Updated XTool plugin "Bink Video" to prevent error messages on some bk2 input files.
- Updated key list for Unreal Engine games (with some news keys).
- Updated XTool plugin "Unreal Engine (R13)"
- Updated XTool plugin "PlayStation Archive (R3)"
- Updated XTool precompressor from v0.7.1 to v0.7.9
- Updated LZMA SDK compressor from v22.01 to v23.01 (2023-06-20).
- Updated 7-Zip compressor from v23.00 beta to v23.01 (2023-06-20).
- Updated SplitLib.dll library to v1.0.0.3 build 2307630.
- Updated XHashEx.dll library to v1.0.0.0 build 230729 no UPX version.
- Updated UnRAR.exe/UnRAR.dll decompressor from v6.22 to v6.23 (DLL 6.23.100.944).
- Updated DiskSpan GUI database to version 1.0.7.4 (Thanks to KaktoR).
>> Now with 378 game presets and 29 collection presets.
- Fixed height size in directory folder tree view (directory selection page).
- Fixed decompression errors, or no inflation during precompression when using methods based on the "lzo2.dll" library.
>> Now using the new library provided by razor12911 it is no longer necessary to have Visual C++ 2010 installed.
>> This way it fixed methods based on lzo2.dll even if executed in systems that don't have "Visual C++ 2010" installed.
>> Methods fixed: xt_lzo, xtool:manvil:lzo, xtool:mfc3, xtool:mfc4, lzorec.
- Removed game "Unravel 2" from "database".
- Removed XTool methods LZ4 (Experimental), LZ4HC (Experimental), Hydra (Experimental), Leviathan (Experimental)
>> They cannot directly used as precompressor. Only for detecting streams in verbose mode (-v parameter or xtoolui) to make plugins, nothing more.
>> LZ4F is the only one which can directly be used.