|
Update available
Changes
- added universal scanner for DirectStorage gdeflate streams
- added the use of gpu for caching and virtual memory purposes
- updated depthing feature to improve stream detection when used by plugins
Notes
With the release of the game ratchet & clank: rift apart which used direct storage's gdeflate compression within its game files, I thought... hm, why not just add a scanner for these streams and so I did after investigating the stream structure (was easy to figure out actually). Use via -mgdeflate.
Will games use direct storage? I don't know but if they do then at least xtool has support for the streams used in the games, I just added it so that repackers don't flood me with DMs when they have troubles repacking games, maybe Starfield might use this...
After several tests, the gpu feature can now be used by the general public, use via -g#
|