@Razor12911, Thanks for the updates.
As always, once again I fill the topic of questions, but here we go..
1) Can I continue to use the m1, m2, and m3 parameters so the DiskSpan GUI knows what to copy into the xtool folder?
Code:
Unreal_Engine3_MK11; Method: xtool:mue3,m1;
Unreal_Engine3_MELE; Method: xtool:mue3,m2;
Unreal_Engine3_LZO; Method: xtool:mue3,m3;
2) Could you share which library and version is used for each of the 3 games supported by the new "Insomniac Engine" plugin?