Quote:
Originally Posted by Gehrman
Hi Razor12911
Please add -a option to Srep. Sometimes, for big games like FH5, -a0 should be used to use less memory.
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Used -a0 in many times ago!
Try it -m5f mode, its minimally smaller memory eat than -m3f. And combined in -a0. This m5f:a0 smaller memory footprint from decompression than m3f:a0??
In last newer ~20kB sized hif/raw dlls, in have different results than older ~80kB sizd versions. 50% case bigger inflated/compressed results.
The one problematic parts, from x86 build packages, the "preflate_dll.dll" file, not compatible from WinXP and not working from any precompressors usage. (ex: ZREC) Still exist working one in have preflate library available in many precomp 0.4.8 and older versions. (x86 releases.)