Quote:
Originally Posted by Dragonis40
Good morning! Is there any guide to use this tool?
If I have a generic videogame with generic .xxx files, how can i use this tool on videogame?
Starting from an installed videogame, which are the needed steps to compress videogame using SFK?
What does "sfk partcopy re_chunk_000.ok -fromto 991941787 1309235054 1.dat -yes" and all other instructions mean?
Unfortunately, these tools are almost never clear 
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In layman's terms this command is copying all the data from the offset (in decimal) 991941787 to the offset 1309235054, and saving the output into a new file named 1.dat
This tool is only useful if you're trying to rip specific chunks of data to either re-encode or to pack separately. An example of the latter would be if you find say some audio data or a Bink video file that can have their applicable compressor applied. The reason we do this is simply adding an additional and specific compressor to an existing chain can introduce instability and possible corruption as well as potentially resulting in a worse final compression ratio.
From the brief scenario you've outlined I don't believe your project would benefit from this method, however if you provide more detail I could very much be wrong.