|
How to rip compressed assets, when only having the decompressed assets?
Currently I'm taking a swing at the various Quantic Dreams titles that were given a proper PC release, however I've run into a bit of a roadblock. The archives for these titles are only compressed with a basic zlib/deflate algorithm, with XTool being able to process the vast majority of streams.
Unfortunately unlike every other title I've worked on, even the localised Vorbis audio is compressed within these archives, leaving me stumped on how to rip it to make the various localised packs into selective offerings.
Currently the only method I could think to exploit was decompressing the archives as a singular block with XTool, blanking out the offending data and then try and restore the block, however, as I feared I was only met with decompression errors and was unsuccessful.
I should mention I the QuickBMS scripts for Quantic Dream titles doesn't work at all with any of the PC ports that I tested, making for scanning compressed blocks with QuickBMS currently not possible.
Has anyone had a similar problem, and if so would such an individual be willing to share their solution, I'd greatly appreciate it, these blasted titles are doing nothing but keeping me awake at night!
|