View Single Post
  #4  
Old 09-04-2023, 03:25
adrianskiloses adrianskiloses is offline
Registered User
 
Join Date: Apr 2023
Location: N/A
Posts: 26
Thanks: 25
Thanked 3 Times in 3 Posts
adrianskiloses is on a distinguished road
Thank you for the reply.
In a previous post you have recommended DiskSpan_GUI for compression, and unfortunately not enough documentation is provided on how to split into several bin files, and how to seperate decompression method for that particular bin files. It is a useful tool, but not much information for now.
I was essentially looking for templates that work with DiskSpan_GUI, but SIS is excellent and simple.

As for precomp, is it necessary to first go through one type of files on the game, running a command/script to compress all of them, then run another command, for example, for the soundtracks, etc? And after being done with all that, what would be the best compression (for .bin files) post-precomping?

Is it preferable to put the decomp scripts and utilities on the bin files, and after extraction, run the scripts to decompress the assets, or some other way is preferred?

I also do not understand the compression method command thingy, an example is this:
Quote:
srep+LOLZ_NORMAL/$mscpack=msc/$jpgpack=xtool:mbrunsli/$oggrepack=oggre/$mp3pack=mpz/$ddspack=srep+LOLZ_NORMAL/$deflatepack=xt_zlib+srep+LOLZ_NORMAL/$storepack=FA-MIN/$textpack=srep+LZMA
Thank you again.
Reply With Quote