Quote:
Originally Posted by KaktoR
I just can say it is required
Here with batch file
Code:
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k0x6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 995,325,928 bytes. Ratio 180.12%
Compression time: cpu 0.44 sec/real 19.92 sec = 2%. Speed 27.74 mB/s
All OK
E:\_Compress\#FA_example>arc.exe a -ep1 -r -ed -s; -w.\temp -mxtool:ue4,k6005F03B0D2DABCD75892C80958FFB00CBA5437AD37EB4BFCD5960FFE0C4E12D+xtool:reflate data.arc "pack\*"
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressed 1 file, 552,580,759 => 552,581,691 bytes. Ratio 100.00%
Compression time: cpu 0.48 sec/real 5.96 sec = 8%. Speed 92.64 mB/s
All OK
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Yes I understand. I've seen the results.
It took me a lot of work to code different modes for xtool:mue4 (without 0x) and for ue4dt (with 0x) using the same code.
It would be so much easier if this were already a standard.
This 0x requirement must have been mandatory after the last versions of the unreal plugin.
See that Razor12911 didn't change the description and examples
HERE.
I'll change to the next DSG