View Single Post
  #7  
Old 18-10-2022, 02:39
L33THAK0R's Avatar
L33THAK0R L33THAK0R is offline
Registered User
 
Join Date: Feb 2021
Location: Saudi Arabia
Posts: 406
Thanks: 137
Thanked 117 Times in 70 Posts
L33THAK0R is on a distinguished road
Ghost Recon Wildlands recompression woes

Hi all has anyone else had any issues with recompressing "Ghost Recon Wildlands" .forge archives? I've tried the following:

XTool 0.6.5 (Anvil) + Srep + Lolz
Code:
74,326,347,887 bytes -> 20,662,955,336 bytes
as well as

AFR v0.0.1.9 (v0.0.2.0a7 detects and seemingly picks up streams, but spits out an error code and fails to write to disk) + srep + lolz
Code:
74,326,347,887 bytes -> 21,147,452,370 bytes
I've had decent success with previous Anvil Engine titles (save for "Assassin's Creed III" (the original, I'm currently testing remastered)), however it seems like Wildlands is giving me a whole lot of strife. Attempting to decompress the XTool-based test yields an almost immediate installer crash, as does attempting to decompress the AFR test when using the CLS plugin or AFR v0.0.1.9 (the latter at least offers a "-11" error code instead of an unceremonious CTD) , however attempting to use v0.0.2.0a7 results in a partially successful decompression, however failure occurs around the halfway point. Has anyone else experienced any similar behavior, at this point I'm a bit reluctant to attempt any further attempts due to the write endurance costs resulting from this behemoth of a title.
Reply With Quote