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Came back to this one after a bit of a break and after learning about xtool's "verbose" mode, turns out LZO is used on the archives, however it seems that no matter what level depth setting or library I use no streams are able to be processed, does anyone know the reason behind this? Attached is an image supporting my findings.
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No, in the game does not use LZO.
Тhis is a private(?) LZ algorithm. You can read this thread:
https://forum.xentax.com/viewtopic.php?f=10&t=9481
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hi, how to TEXTURE Rebuild and compression .dds file use "crunch" ?
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crunch = lossy, not suitable for repacking