Quote:
Originally Posted by -tara
ran decomp on "data.unity3d" on a game called "Mango", the file is ~1.7 GB and is compressed with lz4, got an output of ~4 GB or so. Then compressed it using lz4 and the tool finished weirdly quick, after checking the output of the compression it was 300 Megs, then i tried running the game using this output as the "data.unity3d" and the game ran however every texture was purple, whats going on?
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Update on this:
After doing more testing i realized that this happens if the output written in the command does not have an extension, what i was doing is just "UBT.exe -c -lz4 data.unity3d data" instead of adding the .unity3d extention and modifying the output name, the tool seems to work nice, thanks Masq!