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Here is my recommendation on maximum threads/chunk size with patched xtool:crilayla, based on observation from compressing 22gb cpk:
-use c512mb as a maximum and on single thread(t1)
-2t c256mb
-4t c128mb
-8t c64mb
...and so on.
On 2t c256mb I reached ~3.6gb ram usage, hence above recommendation.
Raising chunk size worked for me, I was able to repack Valkyria Chronicles 4 to 7.5gb, which correspond with recoded videos size. Moral of the story is, just because you were able to inflate data does not mean it inflated them all properly. This is especially valid for crilayla and sometimes zlib/deflate, less so for fixed stream chunk oriented compression in games like lz4, zstd, oodle? and so on.
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