Updated DiskSpan GUI to v2.0.0.9 in the first post.
Special thanks to
@KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
Code:
Changes:
- Updated XTool plugin Unreal Engine (R6)
- Updated XTool plugin EA Frostbite Engine (R7)
- Updated QuickBMS to XTool from v0.3.1 to v0.3.2
- Updated XTool precompressor from v0.4.2 to v0.4.8
- Updated key list for Unreal Engine games (with some news keys).
- Updated database maker "Unreal Engine ucas Database maker (R4)".
- Updated DiskSpan GUI database to version 1.0.4.1 (Thanks to KaktoR).
- Updated compressor/decompressor "ZStandard" (ZSTD) from v1.5.1 to v1.5.2
- Added some XTool Bms2xtl (QuickBMS) plugins for some others games.
- Added external file DSG_External.ini to include methods without having to change DSG_Methods.ini file.
- Added XMemCompress (R2), LZ4X (R1) and Crilayla (R1) tools to work together with Bms2xtl (QuickBMS to XTool).
- Added new checkbox to enable copying DiskSpan GUI executable to first media folder if setup files do not exist.
- Added support for 3 new configuration keys in Database.ini, but the content of these keys can only be manually edited in Database.ini.
>> The key content supports the same equivalent commands supported in DSG_Methods.ini but cannot use the {compressor} and {parametter} constants, the new supported keys below:
>> Data#.Backup#=<create backup of compressors library before compression, the file is restored after compression>
>> Data#.CopyLib#=<copy library to compressor folder before compression, the file is delete after compression>
>> Data#.Decomp#=<include library to creation of the Setup DLL file>
- Fixed some bugs found.