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Tigru
Yes, take a sample from the game and use game file scanner to check which compression algorithm is used namely lz4,zlib,zstd etc.
and if the game directory has an oodle library, such as oo2core_x_win64.dll then use oodle scanner to check which member of oodle family is used.
for audio files WAV,MP3 use MSC. or MPZ
for BINK files use bpk
and so on
You will get used to it, give it some time.
Last edited by :( Sad8669; 10-03-2022 at 20:15.
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