Updated DiskSpan GUI to v2.0.0.8 in the first post.
Special thanks to
@KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
Code:
Changes:
- Updated XTool precompressor from v0.4.0 to v0.4.2
- Added some XTool Bms2xtl (QuickBMS) plugins for some games.
>> The "*.xtl" plugin will be downloaded or generated (slow) during game compression.
>> To unlock the creation of the "*.xtl" database in conversion time it is necessary to download the "QuickBMS to XTool" from the download tab in "Developer Mode".
- Added the previous version of XTool (0.3.21) to work with plugins while the plugins are not updated to the current version of XTool.
- Updated decompressor UnRAR.exe/UnRAR.dll from v6.00 to v6.10 (DLL 6.10.100.389).
- Updated key list for Unreal Engine games (with some news keys).
- Removed pZlib3 support from DiskSpan GUI (pzlib3/pZ,pD,pR methods).
- Added a new checkbox so that the destination file is ignored during compression if the custom path doesn't exist and the checkbox is checked.
- Fixed issue with masked methods when using multiple games and external "*.groups" file.
- Added support for oOdle 9 in "OdleRec Precompressor" (The library will be renamed to 7).
>> The Ooodle library will be renamed to 7, so only the first oodle library will be included in Setup.dll.
>> If you are going to create a game collection that uses two or more of the oodle libraries like 7 and 9 it will show an extraction error.
- Fixed some bugs found.