Updated DiskSpan GUI to v2.0.0.6 in the first post.
Special thanks to
@KaktoR for all the work testing compressions and creating the DiskSpan GUI database settings.
Code:
Changes:
- Updated XTool precompressor from v0.3.21 to v0.3.22.
- Updated 7-Zip compressor from v19.00 to v21.06 (2021-11-24).
- Updated key list for Unreal Engine games (with some news keys).
- Added support for constants in CallAfter and CallBefore files.
- Added new list of predefined methods in methods "Predefined" tab (Scroll down to display old list).
- Added support for Oodle 9 codecs using "oo2core_9_win64.dll" (If there are already games that use this compression, or for when they exist).
- Added option to directly call the command prompt using "cmd:" (without quotes) at the beginning of the CallAfter/CallBefore file name with commandline.
- Added new "Lock methods preset" checkbox in "Developer Mode".
>> If this checkbox is checked when configuring, when DiskSpan GUI is run in normal mode,
>> has more than one preset and more than one method selection combobox, when changing the preset in one of the comboboxes by holding CTRL key,
>> all other methods comboboxes will be switched to the same index.
- Added new edits "Source and "Destination" in "Data #" tabs to compress files that are not inside the game folder.
>> Both edits support Inno Setup constants like {userdocs} and if you use {app} in the edit source the game folder path will be used.
>> The edit "Destination" is the value that will be included in "Records.ini" for extracting the compressed file from the current tab.
>> If left blank the default value will be used depending on whether it is a game collection or not.
- Fixed OK button bug in method selection page after change tab to Download tab e back to other tab.
- Updated DiskSpan GUI database to version 1.0.2.9 (Thanks to KaktoR).