Quote:
Originally Posted by fabrieunko
ok I think I understood .. but in this case how to organize the game folder to be compacted? I have on my hard drive a folder named data 1 which is the game and data 2 for the language 1 data 3 for the language 3 etc etc.
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You leave the original game folder.
Then use the include and exclude lists for files or folders.
Lists can be without text files or by directly adding the "Create/edit" button next to the "select" button in each list line.
Example:
Code:
Main Game: Data1.01.bin
>> Exclude List content below:
english\*
*eng.dat
spanish\*
*esp.dat
german\*
*ger.dat
Language 1 (english): Data2-01.bin
>> Include List content below:
english\*
*eng.dat
Language 2(spanish): Data3-01.bin
>> Include List content below:
spanish\*
*esp.dat
Language 2(german): Data4-01.bin
>> Include List content below:
german\*
*ger.dat
In the example above the files and folders in the "Exclude" list will be ignored on Data1.
In other files Data# uses the "Include" list, so only files and folders contained in the list will be included.
The "* is a wildcard, but paths can be given without the wildcard.
The path given in the list is always relative to the game's root folder selected for compression.
P.S: Load some presets from database in DiskSpan GUI (from another folder) and you will see examples (Most presets have lists).