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Originally Posted by Masquerade
Did you look at the DX9 exes as well as the DX11 ones? Since I only have DX9 exes from a limited source.
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This is actually one aspect I do need to look at. I've had a bit of trouble running the titles with their DX9 executables, as such I almost exclusively was looking at just the DX11 executables. I remember reading somewhere (it may have been one of your posts) that the DX11 executables require additional patching to their DX9 counterparts.