Quote:
Originally Posted by Masquerade
LZ4 can be used without header info.
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This is both fascinating and slightly depressing, just when I think I'm starting to understand the basics of these algorithms, I realise I'm yet to even scratch the surface.
Quote:
Originally Posted by Masquerade
Btw you could encounter problems analysing the data since desktop PCs are little endian whereas the PS3 had a CPU made by PowerPC which is big endian iirc.
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Damn I hadn't considered the architecture differences. I suppose though it shouldn't be too hard to determine if a mainstream compression algorithim is being used, through trial and error, should a universal methodology for LZ4 pre-compression be developed (which from the sounds of things would be no easy feat).