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Old 16-07-2021, 08:12
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panker1992 panker1992 is offline
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hello people

There is a serious business here and i have created a lil bit of chaos

BTW my Final Size for RE8 = 16.1GB


I am explaining and i will take RE8 For example

This game has total of 5.9 GB of audio plus videos files
It has 9 languages which as audible not subs of anything totalling 2.25 GB
Movies Total 1.79GB
Rest is ambient Music Game Just generic Music

Why in sevel hells would anyone with a mind compress this title altogether with lolz??

What I did was simple Remove all Videos and all Audios and ambient music etc and compressed textures aka tex files from the game down to 15 GB

then i saw what video files are optional and removed them around 1GB of videos are optional how the game is made and what artist and directors did etc so all of those gone

then i took the videos the game uses for the game and re encode them making them 70% smaller.

Then i took 8 out of 9 spoken languages and completely removed them that is another 2 GB in final size.

Then i said why not re encode the audio to a mid range wem files and save another 50% on the audio size.

you separate them all pack them and patch in the files at the end.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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