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Old 20-06-2021, 07:01
Masquerade Masquerade is offline
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What's the method to use for lzo precompression?

I have xtool + lzo2.dll, with packcmd:

Code:
[External compressor: lzo]
header = 0
packcmd = xrool precomp -mlzo -c512mb -t16 - - <stdin> <stdout>
Code:
FreeArc 0.67 (March 15 2014) creating archive: data.arc
Compressing 1 file, 51,286,661 bytes. Processed   0%
ERROR: write error (disk full?) in compression algorithm lzo
I have also tried using the xtool example with same result.

Test file: https://1fichier.com/?1lbx3d68cud09anxs39v

It contains zlib and lzo streams - from Bioshock Infinite (unreal engine 3).

Using uelr:

Code:
Compressed 1 file, 51,286,661 => 100,636,058 bytes. Ratio 196.22%
Compression time: cpu 0.08 sec/real 6.75 sec = 1%. Speed 7.59 mB/s
All OK
uelr+xtool for zlib:

Code:
Compressed 1 file, 51,286,661 => 153,379,576 bytes. Ratio 299.06%
Compression time: cpu 0.08 sec/real 12.26 sec = 1%. Speed 4.18 mB/s
All OK
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