Quote:
Originally Posted by Masquerade
I assume will stop the install timer?
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In the ISDone documentation it says:
Code:
1)
function ISDoneStop: boolean;
During a test pass, it calculates all data by checkpoints and writes to the file specified in the initialization, clears some variables, etc.
2)
Stopping internal library timers, freeing memory from library variables, writing the records.inf file during a test run, etc.
Code:
Original information:
1)
при тестовом проходе рассчитывает все данные по чекпоинтам и записывает в файл, заданный в инициализации, очищает некоторые переменные, и т.д.
2)
остановка внутренних таймеров библиотеки, освобождение памяти от переменных библиотеки, запись файла records.inf при тестовом прогоне, и т.д.
I think it's a deinitialization function (like IsDoneUnInit).
But if you call IsDoneInit and after the procedure calls ISDoneStop it is necessary to call UnloadDLL(<isdonedllpath>) to be able to initialize the IsDoneInit function again (If you don't call UnloadDLL you will get an error message).
I can say this because I had to do this in order to extract the decompressor files from DLL Setup.dll in CIU.
Initially CIU extracts only Records.ini to check the installer type information, then Isdone is rebooted to extract the decompressor files and finally if everything is ok, reboots again to perform game extraction.