Quote:
Originally Posted by kast1450
Hello, is there any way to add plugins aside from decompiling and recompiling DiskSpan_GUI?
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I did not understand your question.
DiskSpan_GUI is 95% configurable by editing the DS_Methods.ini file in the Resources folder.
Quote:
Originally Posted by kast1450
I like compressing Unity games, and I saw there is a XTool 2019 plugin for Unity Engine which seems nice.
Unity uses LZ4 for compression, and I noticed there's an LZ4 switch already implemented, but it would be nice to be able to add custom plugins anyways.
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DiskSpan_GUI 1.0.0.4/1.0.0.5 has support for different plugins for XTool. It is in the custom method selection tab in the group referring to XTool 2020.
Could you share the link to this plugin for me to get more information?
Quote:
Originally Posted by kast1450
I also have a question about LOLZ, I noticed that it supports media compression in the documentation, such as raw audio and stuff. Is something such as MSC needed before LOLZ or will LOLZ take care of that entirely?
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Sorry, I don't know the answer to that question.