Quote:
Originally Posted by KaktoR
Mass Effect Legendary Edition uses oodle now.
Either the files are encrypted or the games use a codec (Leviathan/Hydra) which xtool/oo2rec doesn't know of atm.
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Unreal Engine 3, no? Why not run uelr then check for oodle streams?
Maybe like the
aforementioned XCOM game where oodle is embedded behind lzo and zlib