Try this on FIFA 20
Quote:
Originally Posted by Razor12911
Game devs decided to use very high compression settings, all I can say is gg  to the developers and be ready to suffer from long precompression/restoration times on this one.
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Am I missing something with the final archive size where diskspan was used? Disk spanning isn't a feature that came originally with Freearc but was added via CLS, the data being given to Freearc by the CLS is incomplete and the rest is stored in the other split archives... which Freearc doesn't know about.