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Noob questions from compression via LOLZ: Compression rate better than TTA (FreeArc) methods use LOLZ compressing *.WAV files??
Or use double compression from WAV files?
My favorized methods (from MSTS or any older(?) games): The *.WAV files compressed to --> Archive.arc (with TTA comp.) this archive compressed again to --> Archive2.arc (with REP) method. Fast and good ratio. Second compression process replacing REP to RAZOR or MSC or/and any ones?
Some testing its best rate. Size reduction lower than 35-40% via original size.
Example: Compressed 5001 WAV files. Size: 2.09GB --> 923MB--> 632MB
Please testing and find better methods.
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