Was there ever an LZMA precompressor? I was reading some ancient threads in my search. At the time, it was said to be a difficult task and to avoid large xdeltas the right params had to be used in recompression. Read a bit on Encode through the wayback machine, but nothing really related to what I was looking for.
Reason I am asking, Crash Bandicoot N Sane Trilogy uses LZMA compression on the archives:
There's an Extract tool for this game which removes the compression from the pak, and saves it as an decompressed pak file, only thing is no way to re-compress said pak.
https://github.com/AdventureT/Nst-Ex...r/SevenZip/sdk
Update:
https://github.com/pashok6798/Crash-.../master/CBNSTT
I found another tool with compression abilities, however it is a GUI with no command line unfortunately. Its says it can compress but it doesn't appear to do.