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Old 18-02-2021, 00:35
Masquerade Masquerade is offline
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All that you have listed are different pre-compression methods, not actual data compressors.

These are XTool methods, and you must use the right one for your data.

A simple example: Unreal Engine 4 games pak files are compressed with zlib so, you can use XZlib to reinflate the pak file before srep+lzma, srep+lolz etc...

.CPK files are Crilayla files.

In Devil May Cry 5, you need to use both xzlib and xzstd since the game is packed with deflate and zstd.

So to sum things up, use the precompressor that's correct for your data.
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