Hello people.
I developed a DiskSpan_GUI to create ARC files together with CLS-DiskSpan.dll (by Razor12911)
DiskSpan_GUI is similar to Disk_Span_BAT functions
I have not yet changed the CIU code to work with the new functions, so for now I ask you to test it with the "Light Installer Script".
- Now the compressors will not be internally in the Setup.exe.
- An external file "Setup.dll" will be created (Same name as Setup.exe with extension ".dll").
- This file must be together with Setup.exe when initializing the installation (DVD_1).
- To configure the GUI for its conversion, execute the file "_DiskSpan_GUI_Config.bat".
- To create a conversion with UltraArc it is necessary to create the DLL.
* It can be done by enabling the line "
;#define CreateDLL" of the ".iss" script of the Light Installer, or by the "Create DLL" button of "COMPRESSOR_GUI.exe".
* In both options, the DLL will be created with the compressors selected in "COMPRESSOR_GUI.exe".
- When compressing the game using DiskSpan_GUI.exe, the DLL will be created with only the compressors needed to extract the game.
- XDelta3 serves only as a patch and works only in the [ExtractSettings] section of CIU/LIS, so it has been moved and can now be used (it will include XDelta3.dll) just checked the - - - Added loading of the list of keys directly into the combobox of the ue4dt configuration window. The names in the list must obey <GameName>|0x<Key>|<Method=1,2,m1,m2>
P.S: If anyone has information about which games on the list use ue4dt with parameter -m1 or -m2 please share.
- Fixed compression with password on zip file.
- Added Auto LOG checkbox option on Settings Mode (If checked, the log will be saved with DiskSpan_GUI.exe).
- Added Unpack function on finish page of compression.
- Added "UltraArc MODE" checkbox in Settings Mode individual to each Data file (If checked it will not use CLS-DiskSpan.dll).