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Razor12911, when you have time you could check why the previous version of ue4dt R6 works with Borderlands 3, but the new version R7 does not work.
The R7 version does not seem to work with this game.
Kaktor had to revert to ue4dt R6 version for it to work.
See the
post.
The commands used in CIU were:
Code:
ue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma
Command on DiskSpan.bat
Resources\Arc.exe a -cfg".\DiskSpan_x64.ini" -ep1 -r -ed -s; -w.\TEMP -mue4dt:-m1:-k0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7+xzlib+srep:m3f+4x4:lzma+diskspan:4420mb:4470mb -dp"D:\Game\Borderlands 3" ".\Output_Dir\Data1.bin.001"
DiskSpan_x64.ini (Arc cfgFile)
[External compressor:ue4dt,UE4DT]
header = 0
packcmd = "PRE\RZTools\UE4DT\ue4dt.exe" e {options} <stdin> <stdout>
unpackcmd = "PRE\RZTools\UE4DT\ue4dt.exe" d {options} <stdin> <stdout>
Thanks!