Isn't the oodle precompressor multi threaded already?
I made the tool in such a way that there no streams being cut off when chunking takes place because the program knows what it is doing and how it should make cuts in the chunks, if for example there is a stream that can be cut off at a certain position, the program self adjusts the position and your chunking method makes no such considerations and gets in the way of how the program should work in the first place which makes it prone to crashes or a drop in ratio.
Multi threading a multi threaded program does not make it faster especially if the main program uses all of the cpu, furthermore your MTX does not prepare chunks in advance which could be the reason it doesn't work very well.
Compare the speeds of MTX vs Freearc's 4x4
I'll also leave this here
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I can't believe this community has been reduced to this, I don't know if I should find this funny or be sad that there are no new inventions will be made.
I would totally understand if the community gets excited every time EA Sports releases FIFA every year