So I tried xtool on older Telltale game "Back to the future"(gog version) as I "just happen" to be packing it right now. I thought game files should be decrypted first but hey! It inflated them! Specifically I tried on Ep1 file "4_BackToTheFuture101_pc_tx.ttarch" which is 244mb:
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^First I tried -mzlib, it fould 10113 streams and inflated to 632mb in 22s global time(I should have marked that one, ignore red underline on wrong time).
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^Reflate found same number of streams but inflated them to 638mb, which may or may not be actual data(could be overhead which would make it worse than -mzlib). Time was worse at 35s.
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^Preflate processed 3 less streams from all and inflated to 632mb which is same as zlib, but time close to reflate(33s).
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^GrittiBanzli. Now this funny name found all the same number of streams as zlib and reflate, but inflated them to
728mb?! WTF? Unfortunately time was horrible at 440sec. Not sure why same number of actually processed(not just found) streams give such a difference in size. I tried more brute options(including depth) on xtool zlib & reflate and even on ztool but they could not get above 638mb no matter what. This thing can inflate about ~20% more. I wonder how would precomp do here...
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^Finally, good ol' ztool for reference, better inflation size than xtool and same as reflate, but again it could be tool overhead itself not actual streams - which would mean its worse. Time is on par with xtool -mzlib.
There, don't say I never contributed

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