Greetings Razor, I got few questions if you don't mind.
Regarding stream database, which hash type do you use? I am guessing that size of hash in bits will dictate speed benefit vs collisions # to data size. I think =>256bit should be good enough including for very big data(100+gb) or a lot of streams, regardless of occasional collisions and therefore should be enabled for speed benefits(if that's what you use)?
Thank you for documentation, this was needed. Please consider adding one to command line though. Help file works but gives script errors every time I change page(trying to access internet). I click ignore and it works but its a hassle. Command line help is also more practical, like was in ztool. It should also display version info at very least for user to know what (s)he have(well by (s)he I really mean all the time he + 1x FitGirl

).
How reliable is latest xtool now compared to ztool? I read some comments in the past where for instance it supposedly inflated only on individual files and not "tarred" ones etc.. Is it at least as reliable as ztool now? PS(I only use zlib/deflate in ztool anyway). I am interested in latest version, I know some stick to older versions of xtool.
I may be wrong but wasn't crilayla in previous xtool versions and is not anymore?
Isn't anything oodle gamepack-format dependent? I recall for API it needed to know both compressed and decompressed size in it's function parameters, meaning it won't be forever compatible if you stop updating the tool(unlike zlib/deflate)(and version differences aside)?
How many bytes are needed to store dedup data in separate file per single stream?
At least for zlib/deflate, is xtool endian neutral? Can it inflate both big and small endian byte streams?
Thank you