Another example using List files + components
Code:
set CONVERSION=Mass Effect Trilogy
set CREATEDBY=Cesar82
set CONVFOLDR=Conversion_Output
set DISKLABEL=DVD
set SETUPPATH=Setup_Files
set AUTORUNNAME=Autorun.exe
set SETUPNAME=Setup.exe
set ICONNAME=Setup.ico
set COMMOMEGPATH=C:\Program Files (x86)\!CONVERSION!
set SAMEMETHODTOALL=FALSE
set SHOWCOMMANDLOG=FALSE
::---------------------------------------------------------------------------------
::---------------------------------------------------------------------------------
set GAME[1].NAME=Mass Effect
set GAME[1].EXEC=MassEffectLauncher.exe
set GAME[1].EGPATH=C:\Program Files (x86)\!GAME[1].NAME!
set GAME[1].DATA[1]=Data1_1.bin
set GAME[1].LIST[1]=Lists\Include1_1.txt
set GAME[1].METH[1]=bpk
set GAME[1].DATA[2]=Data1_2.bin
set GAME[1].LIST[2]=Lists\Include1_2.txt
set GAME[1].METH[2]=uelr:ulv+srep+LZMA-MT
set GAME[1].EXCL[2]=Lists\Exclude1_2.txt
set GAME[1].DATA[3]=Data1_3.bin
set GAME[1].LIST[3]=Lists\Include1_3.txt
set GAME[1].METH[3]=srep+LZMA-MT
set GAME[1].EXCL[3]=Lists\Exclude1_1.txt
set GAME[2].NAME=Mass Effect 2
set GAME[2].EXEC=Binaries\MassEffect2.exe
set GAME[2].EGPATH=C:\Program Files (x86)\!GAME[2].NAME!
set GAME[2].DATA[1]=Data2_1.bin
set GAME[2].LIST[1]=Lists\Include2_1.txt
set GAME[2].METH[1]=bpk
set GAME[2].DATA[2]=Data2_2.bin
set GAME[2].LIST[2]=Lists\Include2_2.txt
set GAME[2].METH[2]=uelr:ulv+srep+LZMA-MT
set GAME[2].DATA[3]=Data2_3.bin
set GAME[2].LIST[3]=Lists\Include2_3.txt
set GAME[2].METH[3]=srep+LZMA-MT
set GAME[2].EXCL[3]=Lists\Exclude2_1.txt
set GAME[3].NAME=Mass Effect 3
set GAME[3].EXEC=Binaries\Win32\MassEffect3.exe
set GAME[3].EGPATH=C:\Program Files (x86)\!GAME[3].NAME!
set GAME[3].DATA[1]=Data3_1.bin
set GAME[3].LIST[1]=Lists\Include3_1.txt
set GAME[3].METH[1]=bpk
set GAME[3].DATA[2]=Data3_2.bin
set GAME[3].LIST[2]=Lists\Include3_2.txt
set GAME[3].METH[2]=xZLib+srep+LZMA-MT
set GAME[3].DATA[3]=Data3_3bin
set GAME[3].LIST[3]=Lists\Include3_3.txt
set GAME[3].METH[3]=srep+LZMA-MT
set GAME[3].EXCL[3]=Lists\Exclude3_1.txt
Code:
Include1_1.txt
*.bik
*.bk2
Code:
Include1_2.txt
*.sfm
*.upk
*.u
Code:
Exclude1_1.txt
*.bik
*.bpk
*.sfm
*.upk
*.u
Code:
Exclude1_2.txt
BioGame\CookedPC\BIOG_ASA_ARM_MRC_R.upk
BioGame\CookedPC\EditorMaterials.upk
BioGame\CookedPC\EngineResources.upk
Code:
Include2_1.txt
*.bik
*.bk2
Code:
Include2_2.txt
BioGame\CookedPC\*.pcc
BioGame\CookedPC\*.tfc
BioGame\CookedPC\*.upk
Code:
Exclude2_1.txt
*.bik
*.bpk
BioGame\CookedPC\*.pcc
BioGame\CookedPC\*.tfc
BioGame\CookedPC\*.upk
Code:
Include3_1.txt
*.bik
*.bk2
Code:
Include3_2.txt
*.pcc
*.tfc
Code:
Exclude3_1.txt
*.bik
*.bpk
*.pcc
*.tfc