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Old 09-08-2020, 15:30
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panker1992 panker1992 is offline
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From My POV,

Precompression is give/take antibalanced situation.

Where i see it if you want a game decompressed 100% go ahead and decompress manually all then pack them,
and waste time and space when unpacking to do the same function reversed.

If we can get 98% os the files inputed decompressed we can go ahead and call it a day

2% is withing the margin of error
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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