I have updated the Setup compatible with afr020 and oodlerec.
Instrutions:
I have already set-up all for you.
If you want to use AFR, use "UltraArc.exe" or "_DiskSpan (AFR).bat".
For UltraArc.exe: Just select MASK method, define disk/archive sizes, names, paths etc and press START.
For _DiskSpan (AFR).bat: Type in game folder and hit enter button and follow instructions.
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If you want to use oodlerec, use right-click on "_DiskSpan (oo2rec).bat" and Edit. Search for "set GAME[1].METH[1]=oo2rec
#+srep+lolz".
Go to game folder, pick a forge file and drag&drop this file inside "oo2scan_7_win64.exe" which is located in attachment.
Something like this will appear:
Look at positions ([X]).
If most is [1], then replace
Code:
"set GAME[1].METH[1]=oo2rec#+srep+lolz"
with
"set GAME[1].METH[1]=oo2reck+srep+lolz"
If most is [2], then replace with
If there are [1], [2] and [3] mixed together, then use this
Code:
"set GAME[1].METH[1]=oo2reck+oo2recm+oo2recs+srep+lolz"
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Why different methods? AFR will copy all forge files to a TEMP directory, which will need much drive space before recompressing all the forge files. But AFR has most of the time a bit better output.
oo2rec# has direct stdio support, it means no temp files will be created (except for the precompressed files), it need much less drive space, but has a bit worse output.