Quote:
Originally Posted by Masquerade
I went back today and did some digging, it turns out you are correct in saying that core 4 works, because I removed the core 6 from oodle rec and replaced with core + ext 4 from poodle and I got better results than poodle:
Here they are side by side. "kraken" is oo2reck while poodle is poodle.
Tested on Data4.bdt (516mb).
Update: Precompression has worked, here is result:

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"That" Game you talk about is my favorite game
I have made it 7.1GB in total patch 1.04
use my way if you want and here are the blocks if you want to go sfk style.
offset (hex)
Block 1
17f332aa to 1b898ca9
Block 2
28c02dba to 53ae4699
Block 3
55e2a35a to 59987939
Block 4
5d37301a to 622e4cf9
Block 5
647e7c6a to 66b999a9
Block 6
6acdb9ba to 754c22d9
Block 7
79eb250a to 7c00e649
Remember to pack sounds together except the language ones
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows
My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45.
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